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AI Insights · Timothy · July 2022

Top 5 Virtual Pet Apps on Android in Central America Q2 2022

Discover the performance of the top 5 virtual pet apps on Android in Central America during Q2 2022, with insights on downloads, revenue, and active users.

Top 5 Virtual Pet Apps on Android in Central America Q2 2022

In Q2 2022, the virtual pet app category on the Android platform saw varying performance trends in Central America. Below, we break down the weekly downloads, revenue, and active user trends for the top 5 apps in this category. All data is sourced from Sensor Tower.

My Talking Tom 2 by Outfit7 Limited experienced a steady flow in performance metrics. Weekly revenue peaked at around $493 in mid-April but dipped to approximately $244 by the end of June. Downloads fluctuated, starting at 147.7K in late March and declining to around 99.7K by the end of May, before slightly recovering to 109.4K in late June. Active users also showed a slight decrease from 1.9M in late March to 1.8M by the end of the quarter.

My Talking Tom Friends, also from Outfit7 Limited, had its revenue peak at approximately $363 in mid-June. Downloads saw a downward trend from 106.9K in late March to 86.5K in late April, but rebounded to 108.1K by the end of June. Active users peaked at over 2M in early April and remained relatively stable, ending the quarter at around 1.99M.

My Talking Angela 2 maintained consistent performance. Revenue varied, peaking at $381 in mid-April, then decreasing to about $200 by the end of May. Downloads remained relatively stable, starting at 97K in late March and ending at around 100.6K in late June. Active users increased from 341.4K in late March to approximately 407K by mid-June.

My Talking Tom, another title from Outfit7 Limited, saw moderate performance. Weekly revenue peaked at $243 in mid-June. Downloads started at 92.7K in late March, dropped to 64.3K in early June, and then rose back to 69.3K by the end of the quarter. Active users saw a decline from 526.3K in late March to around 448.9K by the end of June.

Dog Life Simulator by BoomBit Games showed a significant decline in downloads and active users mid-quarter. Downloads peaked at 114.1K in early May but dropped to 25.8K by late May, before recovering to 65.2K by the end of June. Active users followed a similar pattern, peaking at 167.3K in early May and then dropping to 55.7K by late May, before rising again to 109.8K in late June. Revenue remained relatively low, peaking at around $34 in mid-April.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022